Semi-next gen M4/AR-15 model It has baked normals from a high-poly model for dynamically lit edging and small crevices, details and things. The normal map and UVing isn't perfect, but seems to work in the Source engine in my L4D1 release without major aliasing unlike my FAL.
Semi-next gen M4/AR-15 model It has baked normals from a high-poly model for dynamically lit edging and small crevices, details and things. The normal map and UVing isn't perfect, but seems to work in the Source engine in my L4D1 release without major aliasing unlike my FAL.